Turn Of Fx Bank Mixxx
Posted : admin On 11.04.2020- Mixtrack Mapping Image 3.jpg (76.74 KiB) Viewed 5422 times
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The Xone:92 was one of the first professional DJ mixers to incorporate MIDI for control of DJ software or external devices, and the first to include the innovative dual VCF filters. With its two stereo FX sends, twin Mic/returns, and one of the best EQ sections around, this mixer is a DJ's dream tool. If you've learned to record and edit audio specifically for the purpose of podcasting, then keeping it simple in the early days is key. Once you get more comfortable fiddling around with pieces of audio inside your editing software though, you might begin to get a little more adventurous.
NOTES
Fx Bank Accounts
1. The main feature upgrade here is the ability to control the expanded effects in v1.12. The four top buttons on each side [A] are 'FX Bank Select' buttons, 1-4 from left to right (n.b.: I had to take out the EQ Kill features -- which I never used anyway -- in order to implement this). The selected bank lights up.
The 3 knobs [B] control the first three parameters of the selected effect; holding down the lit bank button acts as a shift key, so that the left knob controls pre-fader gain; middle knob controls parameter 4 (currently only relevant for Echo-Ping Pong); and the right knob controls FX Mix.
The above controls are all deck-independent, giving you direct control of any two effects at any given time, no matter which effects are on/off for a given deck.
Fxbank
The Effect button [C] turns the selected effect on/off for its respective deck (i.e., left Effect button controls deck 1 and right Effect button controls deck 2). The FX Bank Select buttons check on/off status and adjust the Effect light accordingly, so if you switch from an active effect to an inactive effect the light will turn off, and vice versa.
2. The -/+ buttons [D] activate Spinback and Brake respectively (rather than temporary pitch bend, which I use the wheels for). For some reason playback does not resume when the button is released - if you know how to fix this, please post.
3. I have added light functionality and changed some functionality of the playback buttons [E]. When a track loads, all 4 lights come on and double-blink every 2 seconds to indicate that a track is loaded and paused. During playback, the lights blink in time with the beat. There are 2 other variations on light patterns in the code, commented out at the bottom.
Stutter button resets the pitch to 0% (I found that the light next to the rate sliders will come on within 0.25% and it's hard to zero out the pitch without carefully watching the screen, and I never used the actual stutter feature anyway).
KNOWN LIMITATIONS
This is not a 4-deck mapping; I use a pair of SCS.3ds for decks 3 & 4 and wasn't interested in trying to code a full 1/3 & 2/4 mapping for the Mixtrack.
There is no control for changing effects.
There are no controls for turning effects on/off in the Headphone Cue channel.
There are no controls for EQ kill.
For whatever reason, playback does not resume after brake/spinback. If anyone figures out how to fix this, please post.
There is no Stutter control.
I have tested this out at home (no gigs since v1.12) and I think I got all the bugs out, but please let me know if you find any problems.
Unless otherwise noted, the following controls have the same function in all modes.
- S2 changes rate or pitch depending on current mode, see VINYL-mode for discussion.
- PLAY starts or pauses the track. When a track is ready to play the button blinks.
- CUE will jump to the cue point or set it, depending on your settings and whether the track is playing.
- SYNC syncs the active deck to another deck. Holding SYNC for more than one second will enable SYNC lock.
The currently active deck/channel is shown by lighting one of B11 through B14red (except for FX-mode where the selected FX chain is shown). B11 lights redfor deck 1, B12 for deck 2, B13 for deck 3 and B14 for deck 4.See DECK and FX modes on how to control this.
A light spinning around the circle shows the track is playing. When the tracknears its end (at -30 seconds), a blinking light will detach and run slower.When the spinning light reaches the blinking light, the track ends.
By touching one of the six mode buttons, you switch to that mode. Some modes have alternate overlays, you can switch to those by touching the mode again. The first overlay is red, the second blue, the third is purple. The following mode-overlays are available:
- FX: (red) Control effect device; (blue) Control deck superknob
- LOOP: (red) Set/release beat-loops; (blue) Rolling-loops
- TRIG: (red) cue points 1 through 5; (blue) cue points 6 through 10; (pink) cue points 11 through 15;
- DECK: (red) library scan & load
Modes are remembered per-deck. When you switch the deck, the mode last active for that deck will be selected.
By holding a mode button, a mode is enabled temporarily in hold-mode. When the button is released again, the device switches back to the previously selected mode. Some hold-modes enable alternative, often disruptive functionality. Most of the time you won't want to use the hold-modes on live decks (e.g. needledrop in VINYL) or you must be very cautious (assigning effect chains with FX).
Each mode will be explained in detail below.